Amar Opening – Definition & Overview
Amar Opening
Definition
The Amar Opening is an irregular chess opening that begins with the eccentric move 1. Nh3 by White. Because the knight is developed to the extreme edge of the board on its very first move, the opening violates the classical principle of occupying or influencing the centre from the start. In the Encyclopaedia of Chess Openings (ECO) it is catalogued under the miscellaneous code A00.
Nomenclature & Etymology
- Amar Opening – Named after the French amateur Charles Amar, who employed it in Paris cafés during the 1930s.
- Paris Opening – A nickname coined by Savielly Tartakower, who loved wordplay (“Parce que l’amar c’est Paris !”).
- Tartakower’s Folly – A tongue-in-cheek label used in some old magazines after the opening was tried—and lost—by the ever-creative grandmaster.
Strategic Ideas & Typical Plans
Although 1. Nh3 looks outright dubious, it does contain several original ideas:
- Flexible Re-routing: The knight can jump to f4 and from there to d3 or h5, pressuring e5 and g7 in many set-ups.
- Delayed Central Struggle: White often follows up with g3, Bg2, f4 and sometimes d3 or c4, striking the centre only after Black has revealed his pawn structure.
- Psychological surprise: Club and blitz players can be knocked out of book immediately; even strong opponents may consume extra clock time to adjust.
- Transpositional traps: The position can transpose to the Dutch, King’s Indian Attack, or even reversed Philidor structures where the knight on h3 is oddly—but not always badly—placed.
Common Black Replies
- 1…d5 – The most straightforward claim to the centre, often meeting 2. g3 with 2…e5, heading toward a reversed Modern Defence.
- 1…e5 – Grabs space; after 2. c4 Nf6 3. Nc3 d5 the game can enter uncharted, tactical territory.
- 1…g6 or 1…Nf6 – Kingside fianchetto approaches that keep maximum flexibility, challenging whatever pawn set-up White chooses.
Historical Significance
Despite (or because of) its unorthodox nature, the Amar Opening has popped up in several quirky-but-memorable encounters:
- Savielly Tartakower – Geza Maroczy, Paris 1933: Considered the “birth certificate” of the name; Tartakower lost but enjoyed the publicity.
- Henrique Mecking – Jan Timman, Wijk aan Zee 1971: A rare grandmaster duel where the Brazilian prodigy used 1. Nh3 to steer the game into a fighting middlegame, eventually drawing.
- Mikhail Tal (simul games): Tal occasionally employed 1. Nh3 in exhibitions, delighting onlookers with tactical fireworks no matter the objective merits.
Illustrative Example
The following line shows a typical “fianchetto & pawn storm” plan:
Key themes to notice:
- The knight has successfully “boomeranged” from h3-f4-d3, staking out central squares.
- Black’s structure resembles a reversed Philidor where White enjoys the extra tempo of the first move.
Modern Usage
At master level the Amar Opening remains scarce, but it sees healthy life in:
- Online blitz and bullet (surprise value and short prep).
- Correspondence side lines, where players explore off-beat systems for novelty hunting.
- Teaching environments; coaches sometimes demonstrate 1. Nh3 to stress the importance of central control by showing what happens when it is neglected.
Interesting Facts & Anecdotes
- Tartakower reportedly remarked, “I play 1. Nh3 so my opponent cannot imitate me,” parodying the mirror-image pitfalls of 1. a3 or 1. h3.
- The move 1. Nh3 has jokingly been given the mnemonic “Nobody h3res a knight,” reminding beginners how seldom that square is occupied in mainstream openings.
- Because ECO indexes the Amar under A00, some fans style themselves as “double-zero specialists.”
Quick Reference
- Move-order: 1. Nh3 (most common try: 2. g3)
- ECO code: A00
- Typical middlegames: Reversed Philidor, Dutch-style pawn storms, King’s Indian Attack themes.
- Objective assessment: Dubious but playable; engines give Black a small edge (≈ +0.4 to +0.6).